This essay builds a model of the human connectivity offered by Spain’s railways, revealing the patterns between Spaniards and the democractic tension therein, with income analysis that explores the import of “Obligación de Servicio Público”. Continue reading “Understanding Obligación”
This essay analyses and explores the regional passenger fare structure of Renfe, Spain’s national railway operator. The question, “Is Alta Velocidad Fast?”, derives from Renfe’s tradition of pricing slower trains cheaper. The question asks whether, in the era of yield management (balancing current patronage to current capacity by modifying price), the traditional fare structure should be applied to high speed, AV, operations? The journey provides an insight into the structure of modern transport geography, the haphazard strategic development and exploitation of Alta Velocidad, the management of national inequalities through fares, the conflation of public and commercial roles within single shared operations, and, from a perspective other than infrastructure, the contemporary challenges to Spain’s railways. Continue reading “Is Alta Velocidad Fast?”
It would be simplistic to attribute the Scottish Enlightenment to the Act of Union. It is not uncommon in history for people under the stress of intense change to stabilise themselves in thought of a socio-economic nature. What’s remarkable is the enduring application of that thought. One might consider that Scotland was the first place where what would become the Anglo-American tradition was tested, but it would be more accurate to say the likes of Hume and Smith were instrumental in the formation of the Anglo-American tradition as we now know it.
It is most revealing to characterise the Scottish Enlightenment as practical Calvinism. Calvin took a relatively spiritual position, abandoning the majority of sacraments and denying Papal hierarchy, yet simultaneously provided the rigorous structure and organisation required to maintain a coherent human collective. The result was to move Platonic dualism from the sphere of religion to what we now call politics, to such effect that much the same doctrine fostered both the socialism of central Europe and the individualism of North America. Calvin’s lingering cultural dominance in modern Scotland goes some way to explain why Socialist Nationalism isn’t regarded as an inherent contradiction in the country. Continue reading “Paying for Better”
Part way through Midnight Mass a gentleman appeared with a plate onto which he expected money to be placed. Yet I had none. Not a penny. This was no mere faux pas. The reaction from the woman beside me was complete abhorrence. Charity, it seems, is nothing to the absence of charity. She could not know the nature of the contradiction. For had I taken money my only intention could have been to enter (there being no charge to merely walk the streets), which I had no intention of doing, and thus I took none, and thus freely entered. But such reasoning is as superficial as her Puritan reaction. Continue reading “The Agony of Loose Change”
“Virtual property” popularly refers to virtual goods – items purchased for use or display within virtual worlds, online games, and social networking platforms (like Facebook). The term could equally apply to other cyberspace assets, like land in Second Life or Entropia. Even items acquired through the investment of time or expertise (rather than a specific currency exchange), like my Sea Turtle. If you use such simple definitions, property does not influence rights or governance: The virtual environment doesn’t substantively change anything in law. Contracts can still control the relationship between the people and organisations involved. Copyright still protects the underlying electronic and creative concepts. What’s all the fuss about?
The utopian ideals of some of the early internet pioneers are long since forgotten. More recent debates about the rights of avatars have been steam-rollered under “the tyranny of the End User Licence Agreement” (quoting Andres Guadamuz – although perhaps such an agreement is still more democratic than a unsigned contract with society). So who cares? Continue reading “Virtual Property, Rights, Riots and Governance”
I ponder nothing. Endlessly. Nothing in the intangible sense – the increasing dominance of things without physical form in society and economy. Nothing in the sceptical nihilistic sense – the “meaninglessness of existence”. Even the nothing inherent in the stupidity required for cleverness.
Nothing isn’t new. The problem baffled thinkers for much of the 20th century. In the 21st we may finally be being overwhelmed by it. Possibly without realising. How society resolves a potentially uncomfortable relationship with nothing is important. And intriguing. It’s possibly the most difficult problem to resolve, yet underpins many contemporary issues.
This article introduces 3 approaches to resolving nothing. They are an attempt to summarise various different articles I’ve written over the past year. Broadly:
- Tangible Renaissance: Physical representations of nothing. Idols to communicate abstract values. Belief in certainty.
- Virtual Illusion: Virtual consumerism. An economy base on nothing, happily sustained in the denial of the meaninglessness. Belief in who cares?
- Post-Existential Skepticism: Understanding built from nothing. Presumption of illusion. Belief in uncertainty.
This text is poorly researched, incomplete, and, well, uncertain. But it might be an interesting summary of the extent of my current confusion. This is written from a Western, especially British-American perspective. Keep these quotes in mind: Continue reading “Thoughts on the Resolution of Nothing”
We finally have some reliable figures for the commercial value of “minipet” micro-transactions in the game, World of Warcraft. Specifically, the sales of just 1 item: In November and December 2009, at least $2.2 million worth of Pandaren Monk pets were sold. 220,000 at $10 each. We know this because “50% of the purchasing price” was donated to charity, and “more than $1.1 million” was donated (via WoW.com).
Over 220,000 sales to a market of about 4-5 million potential customers (only active WoW players can use the minipet, and the pet does not appear to have been sold in China or Taiwan). Roughly 5% of potential customers spent $10 on an ostensibly useless vanity item: A small pet that follows you around, looking cute.
Like most virtual goods, the cost of making and selling this pet is marginal: Primarily some additional art and marketing time, all built on the back of existing systems (store, staff, world). The first 2 months of Pandaren Monk sales will have made contributions to Blizzard’s profits of about $1 million. That’s only around 1% of the business’s turnover in that 2-month period. But that 1% is “free money”. Blizzard (-Activision) would be doing a dis-service to its investors if it did anything other than continue to milk this virtual cash cow.
Apply a healthy bit of European cynicism, and it is easy to conclude a scam. Tobold‘s:
“Send me $10, and I promise to send $5 of it to charity.”
Of course, Europeans fundamentally don’t understand US philanthropic culture: The idea that it’s fine to exploit your fellow human and make outrageous amounts of money, so long as you give some of it away in the end. Some philanthropy is able to take a somewhat rational, balanced view of what is good for the world. But there is a tendency to support visually appealing issues, such as charities servicing the needs of children.
The purpose of this article is not to argue that a European, government-centric re-distribution of wealth is preferable to an approach lead by personal responsibility. (I’m not sure it is.) The problem emerging here is more fundamental: That virtual goods are replacing trade-able value with non-trade-able value. Non-trade-able value that, by definition, can not offset inequality in (game) society. Donating part of the price of sales to charity is pure irony. In true Orwellian style, we’re sleep-walking into a potentially broken social structure with the best of intentions.
This article started as a box during my Adventures in the Invisible Tent, but has been expanded here in much greater detail. This article describes what a minipet is, highlights the role of money to balance inequality in society, and explains the problem with virtual goods. Continue reading “Animal Farm”