Anno 1602/1602 AD – Final Score

This section is based on Charlie’s ( http://www.anno-zone.de/Charlie/index.html ) calculations and observations of what determines the final score. It has been included here for the benefit of non-German speakers.

Villages and Cities

This score is not fully understood. Known factors are:

  • Small value for each public building, plantation, production building and similar. For example, 0.75 for a plantation, 0.55 for a Market place.
  • Housing represents the bulk of the score value. Aristocrat houses give proportionately more score than other types.
  • Building score is related to island size. The larger the island, the higher the score – for example, 10 Aristocrat houses on a small island gives about 110 points, ten on a huge island gives about 185. Each island is calculated separately.

Charlie’s experiments on a 12,000 population Aristocrat city, on a huge island, reveal the nature of the relationship between score and population. Below around 10,000 people, every additional house adds more to the score than the house before. After around 10,000 people, every additional house starts to add less to the score.

Final Score and Population
Population Score Change
1,000 615 615
2,000 1,777 1,162
3,000 3,203 1,426
4,000 5,004 1,801
5,000 6,694 1,690
6,000 8,668 1,974
7,000 10,748 2,080
8,000 13,655 2,907
9,000 19,491 5,836
10,000 25,596 6,105
11,000 29,860 4,264
12,000 34,246 4,386

Subjects

Score is for population in houses only. From GameStar July 1998. Score per 100 inhabitants:

  • Pioneers: 60
  • Settlers: 80
  • Citizens: 100
  • Merchants: 150
  • Aristocrats: 200

Satisfaction

The satisfaction score is based on the number of statues one has, shown for the first seven statues below. Each additional statue raises the score but the amount shown. Charlie notes that after 48 statues, when the additional score per statue is almost zero, subsequent statues start to be awarded based on the original pattern (that in the table below).

Statues
Statue Number Score
1 700
2 600
3 400
4 400
5 300
6 300
7 270

Dread Pirate Terry’s account (presumably based on the US version) differs from this: “The value of each of your monuments (satisfaction points) errodes very slowly as the game goes on but never all the way to zero. I think the game designers use this as a way to reward you if you solve a scenario quickly. Early in the game your first monument might be worth 500 satisfaction points. If you never get another you’ll notice your satisfaction points after a while will be 499, 498, 497 and so on.”

Cash Balance

Neferankh writes: “There is a limit on the amount of gold for which you get points. I think that it is 10,000,000 gold. After that point, you do not get any additional points for it.”

Cash
Cash Balance Above Score
50,000 1,000
100,000 1,500
250,000 2,000
500,000 2,500
1,000,000 3,000
5,000,000 4,000
10,000,000 5,000

Islands Settled

Approximately: Squares under your control / 5 = Score. Maximum value unlikely to exceed 6000.

Soldiers

Each unit you destroy of your opponent gives you score. Each unit they destroy of your forces counts against that score. The maximum score possible is 10,000. The approximate relationship between units destroyed and score is thus:

Soldiers
Units Score
50 1,000
100 2,000
200 3,000
300 4,000
400 5,000
550 6,000
700 7,000
800 8,000
900 9,000
1,000 10,000

Frieden notes: “In statistics: plus one soldier for each native [killed].”

Ships

Each ship of your opponent you destroy gives you score. The maximum possible score is 10,000. The relationship is thus:

Ships
Ships Score
20 1,000
40 2,000
80 3,000
120 4,000
160 5,000
220 6,000
280 7,000
320 8,000
360 9,000
400 10,000

Enemies Conquered

Score 1500 per opponent defeated.

Mission Bonus

The mission bonus normally increases the score by 100%. This only applies to scenarios, not continuous play.

Index: Anno 1602/1602 AD FAQ/Strategy Guide

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