Anno 1503/1503 AD – Building and Industry Data

The following tables are based primarily on my own observations, augmented by a .pdf document called “Production Overview”, http://www.anno1503.de/english/home/show_news.php4?id=353&caller=archive , data from Wargamerit ( http://digilander.libero.it/anno1503/ ) and Andj Pianto ( http://www.a-pianto.ch/Englisch/e_Anno1503/e_Index.htm ).

The first table shows the requirements for different civilization levels.

Civilization Requirements
Requirement Pioneers Settlers Citizens Merchants Aristocrats
Goods
Cloth U E E E
Clothes E
Food E E E E E
Jewelry *
Lamp Oil ~U ~E
Leather E E
Salt * S S S
Silk Cloth ~U ~E
Spice ^U ^E ^E
Tobacco ^U ^E ^E
Wine *
Buildings
Chapel U E
Church U E E E
Pavilion E
Public Baths U E E
School U E
Tavern U E E E
Theatre E
University U E

Notes:

  • Aristocrat houses become available once you have 1900 Merchants. Merchant houses don’t upgrade in the way other houses do.
  • “Tobacco” means Tobacco Products, not raw Tobacco leaf. Tobacco leaf has no use except when processed into Tobacco products, so ‘Tobacco’ is colloquially used to describe Tobacco Products.
  • E = Essential in order to keep the population happy.
  • U = Required to upgrade to next level. Such goods can still be sold at this civilization level.
  • * = Bonus item. Not essential, but makes population happier and potentially increases profits.
  • ^ = Requires two of Spice, Tobacco or Salt. All may be sold.
  • ~ = Requires two of Lamp Oil, Silk Cloth or Salt. All can be supplied for greater profit.
  • S = Salt is never required if all other goods the population demand are supplied. However Salt can be substituted for certain other goods. For example, Settlers will upgrade to Citizens if both Tobacco and Spices are supplied (in addition to the relevant facilities). However Salt can be supplied instead of either Spice or Tobacco, and the population will upgrade. The same is true for Merchants – ideally both Silk Cloth and Lamp Oil should be supplied, however Salt may be substituted for either Silk Cloth or Lamp Oil, so long as everything else Merchants require is available.

Maximum population per house is as follows. Upon upgrading, population will slowly rise until the house is full. If the residents become dissatisfied the number will decline. If it declines to the maximum level of the previous house type, the house will downgrade. Except in the case of Aristocrats, where it will simply collapse. LadyH notes: “Merchant [and Settler/Citizen] houses can fall down when plague is coming and there is no doctor nearby. Then they don’t downgrade, they fall down like Aristocrats houses do”:

  • Pioneer = 8
  • Settler = 15
  • Citizen = 28
  • Merchant = 42
  • Aristocrat = 30

The table below shows the materials required to upgrade houses. House upgrade cannot occur if materials are not available:

Materials to Upgrade Houses
Upgrade Tools Wood Bricks
Pioneer to Settler 1 4 0
Settler to Citizen 2 2 4
Citizen to Merchant 5 5 4

In the following table, operating costs are expressed as Active/Passive. Service areas are included for all buildings, shown as the number of squares radius from the edge of the building: This figure may vary by 1, because buildings do not create perfect circles. In some cases the building’s service area has no discernable in-game meaning. For details of research requirements, please see the Research Trees in a later appendix.

Building Requirements and Effect
Name To Build Operating Cost Size Service Area
Requires Tools Wood Brick Marble Cost
Armorer 80 Settlers 5 8 2 300 30/15 3×3 19
Aristocrat House 1900 Merchant 12 10 20 5 0 4×4 23
Bakery 200 Citizens 5 3 5 300 15/10 3×3 15
Bow Maker Research 6 4 4 500 30/15 3×3 15
Brewery 360 Settlers 3 4 4 300 20/10 3×3 15
Butcher’s Shop 50 Settlers 4 5 4 350 22/12 3×3 15
Cannon Foundry Research 10 10 10 800 4×4 23
Cannon Tower 120 Settlers 3 8 8 200 1×1 9
Cathedral 600 Aristocrat 40 30 60 30 12000 80 8×6 22
Cattle Farm 50 Settlers 5 8 4 300 15/10 3×3 3
Charcoal Burner 600 Citizens 2 2 100 12/5 3×3 23
Chapel 125 Pioneers 6 10 700 15 3×4 19
Church 240 Settlers 9 15 20 1600 50 7×6 21
City Wall 50 Settlers 1 50 1×1
Cloth/Leather Stand 1 1 50 5 1×1 4
Clothing Stand 400 Citizens 1 1 50 5 1×1 4
Cobblestone Square 120 Citizens 4 40 2×2
Cobblestone Street 50 Settlers 1 10 1×1
Cotton Plantation 120 Citizens 5 2 4 380 20/10 3×3 3
Decorative Flag^^ 1100 Citizens 1 2 5 1 200 1×1
Defensive Tower^^ 600 Citizens 10 12 16 650 3×3 13
Dirt Road 5 1×1
Distillery 200 Citizens 5 6 1 300 20/5 3×3 15
District Court Research 4 3 4 400 40 3×3 23
Doctor Research 4 8 5 500 20 4×4 23
Dye Works 400 Citizens 7 2 8 500 40/25 3×4 15
Equestrian Statue^^ 500 Merchants 10 15 10 1500 2 2×2
Fire Brigade Research 4 6 200 15 3×3 23
Fisherman’s Hut 2 6 180 20/12 3×4 6
Flower Bed 1500 Merchant 20 2×2 1
Food/Salt Stand 1 1 50 5 1×1 4
Forester’s Hut 2 150 12/4 3×3 4
Fountain of Venus^^ 800 Citizens 10 5 15 10 1500 2 2×2
Gallows 400 Citizens 5 9 500 3×3 23
Gem Mine 750 Merchants 8 4 10 1500 80/30 3×4
Gold Mine 750 Merchants 15 12 4 1500 50/20 3×4
Goldsmith 750 Merchants 6 7 11 300 40/20 3×3 23
Grain Farm 200 Citizens 2 3 3 200 10/5 3×3 2
Grand Bridge 250 Merchants 3 500 1x?
Gunsmith Research 6 3 8 500 40/15 3×4 15
Hall of Generals^^ 1100 Merchant 15 30 15 3000 5 5×6
Hemp Plantation 25 Settlers 2 5 200 18/8 3×3 3
Hops Farm 360 Settlers 5 3 4 250 18/10 3×3 3
House 3 4×4 23
Hunting Lodge 1 3 140 20/8 3×3 7
Indigo Plantation 400 Citizens 3 2 5 200 40/20 3×3 3
Jewelry Stand 1900 Merchant 1 1 80 5 1×1 4
Lamp Oil Stand 600 Citizens 1 1 50 5 1×1 4
Large City Gate 200 Settlers 2 10 200 3×3
Large Fortress 250 Merchants 20 15 30 2500 8×8 21
Large Ore Mine Research 8 20 10 1700 65/30 3×4
Large Ore Smelter 1100 Citizens 10 10 20 1000 75/32 3×3 23
Large Shipyard Research 20 20 18 2000 8×8 21
Large Tavern 250 Merchants 8 10 8 900 50 4×4 23
Large Weapon Smith Research 5 5 3 300 35/17 3×3 23
Library Research 20 12 24 12 2000 100 5×6 22
Lion’s Portal^^ 250 Merchants 5 20 10 2000 2 3×3
Marble Quarry 400 Citizens 3 3 400 3×4
Marble Stonemason 400 Citizens 5 4 10 300 18 3×3 11
Main Market 1* 3 7 250 10 3×4 23
Main Market 2* 50 Settlers 5 12 500 15 3×4 23
Main Market 3* 200 Citizens 10 8 12 800 30 3×4 23
Main Palace 1000 Aristoct 40 15 50 20 15000 100 7×4 23
Main Palace (2)^^ 1000 Aristoct 40 15 50 20 10000 50 4×4 23
Marketplace 1 25 Settlers 1 10 1×1
Marketplace 2 25 Settlers 1 10 1×1
Medicinal Herb Plant Research 3 5 5 200 15/5 3×3 2
Medium Fortress 120 Citizens 10 15 20 1000 5×5 22
Mill 200 Citizens 4 3 3 300 16/9 3×3 16
Monument Reward 2×2
Obelisk 500 Aristocrat 3 5 1000 2×2
Ore Mine 80 Settlers 5 15 1200 40/15 3×4
Ornamental Entry 1500 Merchant 20 1×1
Ornamental Fence Reward 20 1×1
Ornamental Garden^^ 600 Citizen 1 10 4 100 2×2
Ornamental Hedge 1500 Merchant 20 1×1
Ornamental Square(s) Reward 1 10 1×1
Ornamental Tree(s) Reward 20 1×1
Ornamental Well 500 Aristocrat 5 10 1000 2×2 20
Palace Arch** 1000 Aristoct 30 10 30 15 3000 20 2×4 24
Palace Corner** 1000 Aristoct 30 10 30 15 5000 30 4×4 23
Palace Gate^^ 500 Aristocrat 10 20 10 2000 2 4×1
Palace Wing** 1000 Aristoct 30 10 30 15 5000 30 2×4 24
Pavilion 1500 Merchant 10 5 6 3 600 40 3×3 3
Public Baths 600 Citizens 20 15 25 10 1600 90 6×5 22
Quarry 50 Settlers 3 3 300 3×4
Ropemaker 25 Settlers 3 5 400 16/6 3×3 15
Salt Mine 125 Pioneers 5 15 700 25/10 3×4
Salt Works 125 Pioneers 5 5 400 30/12 3×4 15
School 50 Settlers 5 8 6 400 10 4×4 22
Sheep Farm 2 4 220 10/5 3×3 4
Silk Plantation 400 Citizens 5 5 6 300 35/17 3×3 3
Small City Gate 50 Settlers 1 6 150 1×1
Small Farm 2 4 250 20/8 3×3 2
Small Fortress 30 Pioneers 10 20 600 4×4 23
Small Ore Smelter 80 Settlers 10 4 10 800 40/20 3×3 23
Small Shipyard 25 Settlers 15 18 12 1200 5×5 21
Small Tavern 80 Pioneers 5 9 500 20 3×4 19
Small Weapon Smithy Research 4 4 2 200 40/15 3×3 11
Smith 80 Settlers 3 4 8 500 25/15 3×3 23
Spice Plantation 80 Settlers 4 5 8 390 40/20 3×3 3
Stonemason 50 Settlers 3 3 250 18/7 3×4 11
Sugarcane Plantation 200 Citizens 4 4 4 310 18/12 3×3 3
Tailor’s Shop 1100 Citizens 5 5 5 500 30/15 3×3 19
Tannery 2 5 300 9/5 3×3 15
Theater 1500 Merchant 35 15 30 20 2500 200 6×7 22
Tobacco Plantation 80 Settlers 4 5 8 350 30/15 3×3 3
Tobacco Factory 80 Settlers 4 2 6 300 16/8 3×3 15
Tobacco/Spice Stand 80 Settlers 1 1 50 5 1×1 4
Trapper 1100 Citizen 5 6 100 20/5 3×3 11
Triumphal Arch Citizen and defeat another player
University 400 Citizens 25 30 32 2500 150 8×8 21
Wall Access 50 Settlers 1 70 1×1
War Machine Builder Research 8 6 2 500 4×4 15
Warehouse 1* 5 12 350 15 4×4 22
Warehouse 2* 50 Settlers 5 12 500 25 4×4 22
Warehouse 3* 200 Citizens 10 8 12 800 35 4×4 22
Watchtower 50 Settlers 2 8 5 100 1×1 9
Weaver’s Hut 3 4 300 15/10 3×3 15
Weaving Mill Research 4 2 8 500 30/10 3×3 15
Well Research 4 2 3 100 1×1 4
Well (Deep) Research 5 2 3 150 1×1 4
Whaler 600 Citizens 5 5 5 500 20/10 4×4 60
Whale Oil Factory 600 Citizens 5 5 5 500 20/10 3×3 19
Wine Stand 1900 Merchant 1 1 80 5 1×1 4
Winery 750 Merchants 5 5 8 400 45/20 3×3 3

Notes:

  • All fields (including forest) cost 5 coins per square to plant.
  • * = Main Market/Warehouse 1 is that built when the colony has Pioneer level civilisation (or no population at all). 2 indicates Settler level, 3 is for Citizen or higher. With the Treasures, Monsters & Pirates Expansion individual warehouse or Main Market types can be built as required.
  • ** = With 1000 Aristocrats and 1900+ total population, 4 palace extensions are available. At 3000 Aristocrats another 4 appear, at 5000 further parts appear allowing up to 200 sections to be built in total.
  • ^^ = Treasures, Monsters & Pirates Expansion only.

The next table shows what new buildings can be constructed at each level (the information is the same as in the previous table). ^^ indicates Treasures, Monsters & Pirates Expansion only:

Buildings by Civilization/Population Level
Prerequisite New Building
None Cloth/Leather Stand, Dirt Road, Fisherman’s Hut, Food/Salt
Stand, Forester’s Hut, House, Hunting Lodge, Main Market
Place, Sheep Farm, Small Farm, Tannery, Warehouse, Weaver’s
Hut.
30 Pioneers Small Fortress.
80 Pioneers Small Tavern.
125 Pioneers Chapel, Salt Mine, Salt Works.
25 Settlers Hemp Plantation, Marketplace 1, Marketplace 2, Ropemaker,
Small Shipyard.
50 Settlers Butcher’s Shop, Cattle Farm, City Wall, Cobblestone Street,
Main Market II, Quarry, School, Small City Gate,
Stonemason, Wall Access, Warehouse II, Watchtower.
80 Settlers Armorer, Ore Mine, Small Ore Smelter, Smith, Spice
Plantation, Tobacco Plantation, Tobacco Factory, Tobacco/
Spice Stand.
120 Settlers Cannon Tower.
200 Settlers Large City Gate.
240 Settlers Church.
360 Settlers Brewery, Hops Farm.
120 Citizens Cobblestone Square, Cotton Plantation, Medium Fortress.
200 Citizens Bakery, Distillery, Grain Farm, Main Market III, Mill,
Sugarcane Plantation, Warehouse III.
400 Citizens Clothing Stand, Dye Works, Gallows, Indigo Plantation,
Marble Quarry, Marble Stonemason, Silk Plantation,
University.
600 Citizens Charcoal Burner, Defensive Tower^^, Lamp Oil Stand,
Ornamental Garden^^, Public Baths, Whaler, Whale Oil
Factory.
800 Citizens Fountain of Venus^^.
1100 Citizens Decorative Flag^^, Large Ore Smelter, Tailor’s Shop,
Trapper.
250 Merchants Grand Bridge, Large Fortress, Large Tavern, Lion’s
Portal^^.
500 Merchants Equestrian Statue^^.
750 Merchants Gem Mine, Gold Mine, Goldsmith, Winery.
1100 Merchants Hall of Generals^^.
1500 Merchants Flower Bed, Ornamental Entry, Ornamental Hedge, Pavilion,
Theater.
1900 Merchants Aristocrat House, Jewelry Stand, Wine Stand.
500 Aristocrats Obelisk, Ornamental Well, Palace Gate^^.
600 Aristocrats Cathedral.
1000 Aristocrats Main Palace, first 4 Palace extensions.
3000 Aristocrats Next 4 Palace extensions.
5000 Aristocrats All Palace extensions.
Research Bow Maker, Cannon Foundry, District Court, Doctor, Fire
Brigade, Gunsmith, Large Ore Mine, Large Weapon Smithy,
Large Shipyard, Library, Medicinal Herb Plantation, Small
Weapon Smithy, War Machine Builder, Weaving Mill, Wells.
Rewards Monument, Ornamental Fence, Ornamental Squares, Ornamental
Trees, Triumphal Arch.

Below is a list of alternative names. These highlight some of the inconsistencies between names used in the game:

Alternative Names
Name Alternative
City Wall Wall.
Distillery Rum Distillery.
Fisherman’s Hut Fishing Hut.
Fishering Hut Fisherman’s Hut.
Grand Bridge Ornamental Bridge, Pomp Bridge.
Herbs Plantation Medicinal Herb Plantation.
House Pioneer House.
Large Ore Smelter Ore Smelter.
Medicinal Herb Plantation Herbs Plantation.
Ore Mine Small Ore Mine.
Ore Smelter Small Ore Smelter OR Large Ore Smelter.
Ornamental Bridge Grand Bridge, Pomp Bridge.
Pioneer House House.
Pomp Bridge Grand Bridge, Ornamental Bridge.
Rum Distillery Distillery.
Small Ore Mine Ore Mine.
Small Ore Smelter Ore Smelter.
Small Tavern Tavern.
Smith Toolsmith, Tool Maker.
Sugar Plantation Sugarcane Plantation.
Sugarcane Plantation Sugar Plantation.
Tavern Small Tavern.
Tobacco Factory Tobacco Manufactory.
Tobacco Manufactory Tobacco Factory.
Tool Maker Smith, Toolsmith.
Toolsmith Smith, Tool Maker.
Wall City Wall.
Whale Oil Factory Whale Oil Manufactory.
Whale Oil Manufactory Whale Oil Factory.

Index: Anno 1503/1503 AD FAQ/Strategy Guide

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